
Loading third party mods into the trainer In a nutshell – you get access to all our crazy and fun features without putting your gaming console at risk. That’s because our software does not require a jailbreak. You also do not have to worry about jeopardizing your PS4 and Xbox One default system. However, unlike PC, you will need to download our software via a USB flash drive and connect that to your PS4 and Xbox One. So, if you were wondering when you were going to catch a sniff of GTA Online mods with your PS4 and Xbox One, now is that time! Our GTA 5 mod menu offers a rich compilation of unique gameplay features that elevates your in-game experience to the next level. With our GTA 5 mod menu for PlayStation 4 and Xbox One, you can do tons of things that you normally cannot with regular Grand Theft Auto gameplay.

We have got some good news for PlayStation 4 and Xbox One owners with our latest update! Our mod menu trainer is now fully compatible with PlayStation 4 and Xbox One. OBJECT.CREATE_AMBIENT_PICKUP(GAMEPLAY.GET_HASH_KEY("PICKUP_MONEY_PAPER_BAG"), coords.x, coords.y, coords.PS4 and Xbox One requires a USB flash drive. Local coords = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, 3.5, 0.0) Īnd the amount of cash by changing the 40000 in this line You can easily change the position of the cash spawn by changing the red marked numbers in this line (XYZ coords) This is what I've done in my Lua Trainer: function Trainer.AddCash() local playerPed = PLAYER.PLAYER_PED_ID() local player = PLAYER.GET_PLAYER_PED(playerPed) local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed) if (playerExists) then local playerPosition = ENTITY.GET_ENTITY_COORDS(PLAYER.PLAYER_PED_ID(), false) OBJECT.CREATE_AMBIENT_PICKUP(GAMEPLAY.GET_HASH_KEY("PICKUP_MONEY_MED_BAG"), playerPosition.x, playerPosition.y, playerPosition.z, 0, 500000, 1, false, true) Trainer.updateMenus("Cash Added", nil) endendĪnd spawn cash only: local cash = function cash.unload()endfunction cash.init()endfunction cash.tick()local playerPed = PLAYER.PLAYER_PED_ID() local player = PLAYER.GET_PLAYER_PED(playerPed) local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed) if (get_key_pressed(Keys.YOURFAVOURITEKEYHERE)) and (playerExists) then local coords = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, 3.5, 0.0) OBJECT.CREATE_AMBIENT_PICKUP(GAMEPLAY.GET_HASH_KEY("PICKUP_MONEY_PAPER_BAG"), coords.x, coords.y, coords.z, 0, 40000, 1, false, true) endendreturn cash
